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<entry>
  <title><![CDATA[Learn to Play Craps - Tips and Strategies: Attitude]]></title>
  <link rel="alternate" type="text/html" href="http://www.crapsrules.org/post/index/4/Learn-to-Play-Craps--Tips-and-Strategies-Attitude"/>
  <issued>2007-02-17T01:00:27+00:00</issued>
  <modified>2007-02-17T01:00:27+00:00</modified>
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  <![CDATA[If you gamble, chances are you'll lose. No ifs, ands, or buts. You must understand and accept that fact. How do you think the Vegas casinos paid for all their fancy stuff? Of course! By taking money from all the millions of losers who flock to Vegas each year. You must treat craps as just another form of entertainment. Instead of paying $200 for a nice dinner and show, you pay $200 for a few hours of fun and excitement at the craps table. If you get lucky and walk away with some of your $200 still in your pocket, then that's icing on the cake.

You must never walk up to a craps table expecting to win. You can be positive, have discipline, play smart, and hope to win, but you must not expect to win. No matter how hard you hope, you must always keep in the back of mind that the game is designed for you to lose. Don't take it so seriously that it's no longer fun. If you happen to walk away having won a few bucks, then your vacation was that much sweeter.

I don't believe in all the psycho-babble mumbo-jumbo about how positive expectations can affect the outcome of your play. None of that mojo is going to make the dice land any differently than how they want to land. Yes, it's important to maintain discipline, play smart, and be positive, but you must remain in reality. Reality is that the game is designed to beat you, no matter how hard you wish or expect to win. Any mind meld that you hope to make with the dice through positive mojo isn't going to help. The reason for maintaining a positive attitude isn't to affect the outcome of your play; it's to help ensure you have fun.

Have discipline, play smart, and most importantly have fun. Otherwise, you'll ruin your vacation by getting mad because you couldn't beat a game that you were never supposed to beat.

If you don't want to lose your shirt, you must learn the secret to craps. Don't fall for bogus winning systems or ridiculous dice-setting claims. Be smart. Play smart. Learn the secret to craps.

Now you kn ..]]>
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<entry>
  <title><![CDATA[Craps Rules]]></title>
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  <issued>2007-02-16T21:35:15+00:00</issued>
  <modified>2007-02-17T01:00:27+00:00</modified>
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  <![CDATA[The game of Craps is considered America's most popular gambling game. Because the Craps table uses unfamiliar language, it is often considered very complicated. However, after learning the terminology, it is in reality, quite easy. In the middle of the Craps table are what is known as proposition bets. This includes all one roll proposition bets. The House has an advantage on these bets of from 2.778% on the &quot;field&quot; to 16.667% on any 2 or 12. For this reason, we will not be going into detail on any of these bets. If you want to win consistently, you want to stay away from these bets. 

You may stand at either end of the table, as both sides contain exactly the same bets. If you were the first player at the table you would stand at one end of the long table and the stickman would let you pick a pair of dice. You, being the &quot;shooter&quot; would have to bet on either the pass line bet or the Don't pass. The first roll of the dice is called the &quot;come-out&quot; roll. 

CRAPS TIPS AND STRATEGIES 

PASS LINE BET 

If the dice thrown on the come-out roll total 7 or 11, ( a natural) you win and are paid 1 to 1. (You would then bet and roll another come-out. ) If the dice thrown total 2, 2 or 12 ( a crap ) you lose. ( The dice would then go to the next player for another come-out roll. ) 

If the dice thrown total 4, 5, 6, 8, 9 or 10 then the total becomes the &quot;point&quot;. You are more likely to win, than lose on the come-out roll. However, once the point is made, the odds turn against you. 

Now, if 7 comes up on the dice, you lose the bet you made at the beginning. If the point comes up, you win. 

Pass Bet Rules: 

Come-out roll: Natural 7 or 11 you win Crap 2, 3, or 12 you lose 

Points: 4 5 6 8 9 10 

Point rolls: Point you win 7 you lose 


DON'T PASS BET 

If the dice thrown on the come-out roll bet total 7 or 11, you lose. 2 and 3 win, and on 12 you &quot;push&quot; (neither winning or losing). 

If the dice come up 4, 5, 6, 8, 9 or 10 as before, this becomes the p ..]]>
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